Bonjour à tous,

Je suis actuellement entrain de développer une petite application web afin de m'entrainer au développement web (HTML/CSS/JAVASCRIPT).

Je viens ici pour vous demander de l'aide et des idées pour la réalisation d'une partie.
Je vais mettre un systeme de drap and drop en place et je voudrais que l'utilisateur déplace des logo dans des petites cases séparées comme ceci :
logo | logo | logo | ...
Seulement je ne sais pas trop comment materialiser ces petites cases, au départ j'étais parti sur une succession de balise <hr> verticale, seulement je ne trouve pas ca très jolie et un peu chiant à réaliser, cependant je ferais cette technique si je ne trouve pas d'autre solutions.

C'est pour cela que je viens vers vous, vous demandez des idées de comment je pourrais realiser cela.

Merci d'avance.

4 réponses


Bonjour,
J'ai trouvé un site qui pourra t'aider pour ton application en matière de drag 'n drop ----> How to Drag and Drop in Javascript
Voici une retranscription du code complet:

// iMouseDown represents the current mouse button state: up or down  
2 /* 
3 lMouseState represents the previous mouse button state so that we can 
4 check for button clicks and button releases: 
5 if(iMouseDown && !lMouseState) // button just clicked! 
6 if(!iMouseDown && lMouseState) // button just released! 
7 */  
8 var mouseOffset = null;  
9 var iMouseDown  = false;  
10 var lMouseState = false;  
11 var dragObject  = null;  
12 // Demo 0 variables  
13 var DragDrops   = [];  
14 var curTarget   = null;  
15 var lastTarget  = null;  
16 var dragHelper  = null;  
17 var tempDiv     = null;  
18 var rootParent  = null;  
19 var rootSibling = null;  
20 Number.prototype.NaN0=function(){return isNaN(this)?0:this;}  
21 function CreateDragContainer(){  
22     /* 
23     Create a new "Container Instance" so that items from one "Set" can not 
24     be dragged into items from another "Set" 
25     */  
26     var cDrag        = DragDrops.length;  
27     DragDrops[cDrag] = [];  
28     /* 
29     Each item passed to this function should be a "container".  Store each 
30     of these items in our current container 
31     */  
32     for(var i=0; i<arguments.length; i++){  
33         var cObj = arguments[i];  
34         DragDrops[cDrag].push(cObj);  
35         cObj.setAttribute('DropObj', cDrag);  
36         /* 
37         Every top level item in these containers should be draggable.  Do this 
38         by setting the DragObj attribute on each item and then later checking 
39         this attribute in the mouseMove function 
40         */  
41         for(var j=0; j<cObj.childNodes.length; j++){  
42             // Firefox puts in lots of #text nodes...skip these  
43             if(cObj.childNodes[j].nodeName=='#text') continue;  
44             cObj.childNodes[j].setAttribute('DragObj', cDrag);  
45         }  
46     }  
47 }  
48 function mouseMove(ev){  
49     ev         = ev || window.event;  
50     /* 
51     We are setting target to whatever item the mouse is currently on 
52     Firefox uses event.target here, MSIE uses event.srcElement 
53     */  
54     var target   = ev.target || ev.srcElement;  
55     var mousePos = mouseCoords(ev);  
56     // mouseOut event - fires if the item the mouse is on has changed  
57     if(lastTarget && (target!==lastTarget)){  
58         // reset the classname for the target element  
59         var origClass = lastTarget.getAttribute('origClass');  
60         if(origClass) lastTarget.className = origClass;  
61     }  
62     /* 
63     dragObj is the grouping our item is in (set from the createDragContainer function). 
64     if the item is not in a grouping we ignore it since it can't be dragged with this 
65     script. 
66     */  
67     var dragObj = target.getAttribute('DragObj');  
68      // if the mouse was moved over an element that is draggable  
69     if(dragObj!=null){  
70         // mouseOver event - Change the item's class if necessary  
71         if(target!=lastTarget){  
72             var oClass = target.getAttribute('overClass');  
73             if(oClass){  
74                 target.setAttribute('origClass', target.className);  
75                 target.className = oClass;  
76             }  
77         }  
78         // if the user is just starting to drag the element  
79         if(iMouseDown && !lMouseState){  
80             // mouseDown target  
81             curTarget     = target;  
82             // Record the mouse x and y offset for the element  
83             rootParent    = curTarget.parentNode;  
84             rootSibling   = curTarget.nextSibling;  
85             mouseOffset   = getMouseOffset(target, ev);  
86             // We remove anything that is in our dragHelper DIV so we can put a new item in it.  
87             for(var i=0; i<dragHelper.childNodes.length; i++) dragHelper.removeChild(dragHelper.childNodes[i]);  
88             // Make a copy of the current item and put it in our drag helper.  
89             dragHelper.appendChild(curTarget.cloneNode(true));  
90             dragHelper.style.display = 'block';  
91             // set the class on our helper DIV if necessary  
92             var dragClass = curTarget.getAttribute('dragClass');  
93             if(dragClass){  
94                 dragHelper.firstChild.className = dragClass;  
95             }  
96             // disable dragging from our helper DIV (it's already being dragged)  
97             dragHelper.firstChild.removeAttribute('DragObj');  
98             /* 
99             Record the current position of all drag/drop targets related 
100             to the element.  We do this here so that we do not have to do 
101             it on the general mouse move event which fires when the mouse 
102             moves even 1 pixel.  If we don't do this here the script 
103             would run much slower. 
104             */  
105             var dragConts = DragDrops[dragObj];  
106             /* 
107             first record the width/height of our drag item.  Then hide it since 
108             it is going to (potentially) be moved out of its parent. 
109             */  
110             curTarget.setAttribute('startWidth',  parseInt(curTarget.offsetWidth));  
111             curTarget.setAttribute('startHeight', parseInt(curTarget.offsetHeight));  
112             curTarget.style.display  = 'none';  
113             // loop through each possible drop container  
114             for(var i=0; i<dragConts.length; i++){  
115                 with(dragConts[i]){  
116                     var pos = getPosition(dragConts[i]);  
117                     /* 
118                     save the width, height and position of each container. 
119                     Even though we are saving the width and height of each 
120                     container back to the container this is much faster because 
121                     we are saving the number and do not have to run through 
122                     any calculations again.  Also, offsetHeight and offsetWidth 
123                     are both fairly slow.  You would never normally notice any 
124                     performance hit from these two functions but our code is 
125                     going to be running hundreds of times each second so every 
126                     little bit helps! 
127                     Note that the biggest performance gain here, by far, comes 
128                     from not having to run through the getPosition function 
129                     hundreds of times. 
130                     */  
131                     setAttribute('startWidth',  parseInt(offsetWidth));  
132                     setAttribute('startHeight', parseInt(offsetHeight));  
133                     setAttribute('startLeft',   pos.x);  
134                     setAttribute('startTop',    pos.y);  
135                 }  
136                 // loop through each child element of each container  
137                 for(var j=0; j<dragConts[i].childNodes.length; j++){  
138                     with(dragConts[i].childNodes[j]){  
139                         if((nodeName=='#text') || (dragConts[i].childNodes[j]==curTarget)) continue;  
140                         var pos = getPosition(dragConts[i].childNodes[j]);  
141                         // save the width, height and position of each element  
142                         setAttribute('startWidth',  parseInt(offsetWidth));  
143                         setAttribute('startHeight', parseInt(offsetHeight));  
144                         setAttribute('startLeft',   pos.x);  
145                         setAttribute('startTop',    pos.y);  
146                     }  
147                 }  
148             }  
149         }  
150     }  
151     // If we get in here we are dragging something  
152     if(curTarget){  
153         // move our helper div to wherever the mouse is (adjusted by mouseOffset)  
154         dragHelper.style.top  = mousePos.y - mouseOffset.y;  
155         dragHelper.style.left = mousePos.x - mouseOffset.x;  
156         var dragConts  = DragDrops[curTarget.getAttribute('DragObj')];  
157         var activeCont = null;  
158         var xPos = mousePos.x - mouseOffset.x + (parseInt(curTarget.getAttribute('startWidth')) /2);  
159         var yPos = mousePos.y - mouseOffset.y + (parseInt(curTarget.getAttribute('startHeight'))/2);  
160         // check each drop container to see if our target object is "inside" the container  
161         for(var i=0; i<dragConts.length; i++){  
162             with(dragConts[i]){  
163                 if(((getAttribute('startLeft'))                               < xPos) &&  
164                     ((getAttribute('startTop'))                                < yPos) &&  
165                     ((getAttribute('startLeft') + getAttribute('startWidth'))  > xPos) &&  
166                     ((getAttribute('startTop')  + getAttribute('startHeight')) > yPos)){  
167                         /* 
168                         our target is inside of our container so save the container into 
169                         the activeCont variable and then exit the loop since we no longer 
170                         need to check the rest of the containers 
171                         */  
172                         activeCont = dragConts[i];  
173                         // exit the for loop  
174                         break;  
175                 }  
176             }  
177         }  
178         // Our target object is in one of our containers.  Check to see where our div belongs  
179         if(activeCont){  
180             // beforeNode will hold the first node AFTER where our div belongs  
181             var beforeNode = null;  
182             // loop through each child node (skipping text nodes).  
183             for(var i=activeCont.childNodes.length-1; i>=0; i--){  
184                 with(activeCont.childNodes[i]){  
185                     if(nodeName=='#text') continue;  
186                     // if the current item is "After" the item being dragged  
187                     if(  
188                         curTarget != activeCont.childNodes[i]                              &&  
189                         ((getAttribute('startLeft') + getAttribute('startWidth'))  > xPos) &&  
190                         ((getAttribute('startTop')  + getAttribute('startHeight')) > yPos)){  
191                             beforeNode = activeCont.childNodes[i];  
192                     }  
193                 }  
194             }  
195             // the item being dragged belongs before another item  
196             if(beforeNode){  
197                 if(beforeNode!=curTarget.nextSibling){  
198                     activeCont.insertBefore(curTarget, beforeNode);  
199                 }  
200             // the item being dragged belongs at the end of the current container  
201             } else {  
202                 if((curTarget.nextSibling) || (curTarget.parentNode!=activeCont)){  
203                     activeCont.appendChild(curTarget);  
204                 }  
205             }  
206             // make our drag item visible  
207             if(curTarget.style.display!=''){  
208                 curTarget.style.display  = '';  
209             }  
210         } else {  
211             // our drag item is not in a container, so hide it.  
212             if(curTarget.style.display!='none'){  
213                 curTarget.style.display  = 'none';  
214             }  
215         }  
216     }  
217     // track the current mouse state so we can compare against it next time  
218     lMouseState = iMouseDown;  
219     // mouseMove target  
220     lastTarget  = target;  
221     // track the current mouse state so we can compare against it next time  
222     lMouseState = iMouseDown;  
223     // this helps prevent items on the page from being highlighted while dragging  
224     return false;  
225 }  
226 function mouseUp(ev){  
227     if(curTarget){  
228         // hide our helper object - it is no longer needed  
229         dragHelper.style.display = 'none';  
230         // if the drag item is invisible put it back where it was before moving it  
231         if(curTarget.style.display == 'none'){  
232             if(rootSibling){  
233                 rootParent.insertBefore(curTarget, rootSibling);  
234             } else {  
235                 rootParent.appendChild(curTarget);  
236             }  
237         }  
238         // make sure the drag item is visible  
239         curTarget.style.display = '';  
240     }  
241     curTarget  = null;  
242     iMouseDown = false;  
243 }  
244 function mouseDown(){  
245     iMouseDown = true;  
246     if(lastTarget){  
247         return false;  
248     }  
249 }  
250 document.onmousemove = mouseMove;  
251 document.onmousedown = mouseDown;  
252 document.onmouseup   = mouseUp;  
253 window.onload = function(){  
254     // Create our helper object that will show the item while dragging  
255     dragHelper = document.createElement('DIV');  
256     dragHelper.style.cssText = 'position:absolute;display:none;';  
257     CreateDragContainer(  
258         document.getElementById('DragContainer1'),  
259         document.getElementById('DragContainer2'),  
260         document.getElementById('DragContainer3')  
261     );  
262     document.body.appendChild(dragHelper);  
263 }  
<!--the mouse over and dragging class are defined on each item-->  
2 <div class="DragContainer" id="DragContainer1">  
3     <div class="DragBox" id="Item1"  overClass="OverDragBox" dragClass="DragDragBox">Item #1</div>  
4     <div class="DragBox" id="Item2"  overClass="OverDragBox" dragClass="DragDragBox">Item #2</div>  
5     <div class="DragBox" id="Item3"  overClass="OverDragBox" dragClass="DragDragBox">Item #3</div>  
6     <div class="DragBox" id="Item4"  overClass="OverDragBox" dragClass="DragDragBox">Item #4</div>  
7 </div>  
8 <div class="DragContainer" id="DragContainer2">  
9     <div class="DragBox" id="Item5"  overClass="OverDragBox" dragClass="DragDragBox">Item #5</div>  
10     <div class="DragBox" id="Item6"  overClass="OverDragBox" dragClass="DragDragBox">Item #6</div>  
11     <div class="DragBox" id="Item7"  overClass="OverDragBox" dragClass="DragDragBox">Item #7</div>  
12     <div class="DragBox" id="Item8"  overClass="OverDragBox" dragClass="DragDragBox">Item #8</div>  
13 </div>  
14 <div class="DragContainer" id="DragContainer3">  
15     <div class="DragBox" id="Item9"  overClass="OverDragBox" dragClass="DragDragBox">Item #9</div>  
16     <div class="DragBox" id="Item10" overClass="OverDragBox" dragClass="DragDragBox">Item #10</div>  
17     <div class="DragBox" id="Item11" overClass="OverDragBox" dragClass="DragDragBox">Item #11</div>  
18     <div class="DragBox" id="Item12" overClass="OverDragBox" dragClass="DragDragBox">Item #12</div>  
19 </div>  

Ou sinon je te suggère d'aller voir la superbe tuto de Grafikart.

Merci de ta réponse , mais ce n'est pas exactement cela que je recherche.

J'ai également une autre question, comment sont fait les chargements en web par exemple pour passer d'une page à l'autre j'aimerais mettre un chargement réel ou fictif est il possible de le faire et si oui comment ?

Merci d'avance ^^

Pour le drag & drop, Graf à fait un tuto il y a un mois dessus, regarde un peu : Drag'n'Drop

Pour le côté chargement, je suppose que tu parles d'un changement de page sans rechargement ? Si c'est le cas c'est en Ajax qu'il faut s'adresser, là aussi Graf à toutes les réponses : Navigation Ajax